Here’s what Savageconflicts brings to the battlefield.
Imperial Party
Form alliances beyond banners and loyalties. joining a party lets adventurers unite with anyone even across rival guilds to survive, hunt
and conquer together. Share experience with nearby allies, coordinate strategies and travel as a true warband but beware of betrayal… should a
comrade turn, a grace period protects the hunted giving them one last chance to escape fate. Strength and loyalty isn’t always in guilds
sometimes it lies in the bonds you choose.
The Black Market
Beneath the ordered streets of the Imperial Colony lies a silent network of shadows the Black Market.
Here, the law is merely a rumor and morality is a forgotten relic. Whispered networks trade enchanted
weapons, forbidden artifacts, stolen heirlooms, cursed tomes, and goods no honest merchant dares touch.
Every purchase is a risk, every deal a gamble, every voice a potential betrayer. Some walk away wealthy
beyond measure. Others vanish without a trace. In the Black Market, trust is rarer than gold...
and far more expensive.
Mounts
The wilds of Orbis are vast, brutal, and alive and only fools travel on foot. Mounts grant unmatched speed, storage, power, and survival,
each creature carrying its own strengths, abilities, and legends. Thunder across battlefields atop colossal war beasts, vault through forests on
swift predators, or charge headfirst into danger with living weapons beneath you. Some carry supplies. Some crush armies. All demand respect. But
tread carefully… if your mount falls, so may you.
Slaughter Board
A blood soaked ledger etched with the names of the Imperial colony's most wanted murderers, rebels, traitors,
and legends born in violence. This is the Slaughter Board, where lives become bounties and hunters
become executioners. Track fugitives across the world of SavageConflicts, hunt them, and claim immense rewards as their
stories come to a brutal end. But every hunt changes a person… and many hunters eventually find their
own name carved into its cursed board. Fame, justice, greed, vengeance choose your reason. The Board
does not care… only the outcome.
Mythical Relics
Ancient relics forged in eras long erased from history.. powerful, sacred, and dangerously misunderstood.
These artifacts lie hidden in forgotten ruins, buried beneath battlefields, guarded by twisted guardians,
or claimed from the fallen. Each relic carries a story and a curse, granting unimaginable strength while
demanding a price in return. Some reshape destiny. Some corrupt the soul. All were sealed away for a reason.
Those who wield them do not simply gain power… they inherit a burden that may one day consume them.
Professions
Strength is not forged in battle alone. Through discipline, mastery, and relentless determination,
adventurers shape the world around them. Train powerful professions such as Woodcutting, Mining, Fishing,
Blacksmithing, Farming, Slayer, and Cooking to unlock rare resources, coveted abilities, valuable trade
opportunities, and game defining advantages. A skilled craftsman can arm nations. A dedicated farmer can
feed armies. A fearless Slayer can cleanse nightmares from the dark. In Savage Conflicts, every profession
has purpose.
Tournaments
Glory demands blood, and the arenas of Savage Conflicts eagerly await both. Step into legendary tournaments
where adventurers clash before roaring crowds, blades sing against steel, and champions are forged in sweat and
pain. Battle in brutal duels, tactical team skirmishes, and massive grand events where only the strongest endure.
Winners earn rare rewards, prestigious titles, fame that echoes across the Imperial colony… and a legacy written in history.
Lose… and you serve as a reminder of what failure costs. Enter if you dare only the worthy are crowned champion.