Savage Conflicts • Features

Features

Here’s what Savageconflicts brings to the battlefield.

Imperial Party

Form alliances beyond banners and loyalties. joining a party lets adventurers unite with anyone even across rival guilds to survive, hunt and conquer together. Share experience with nearby allies, coordinate strategies and travel as a true warband but beware of betrayal… should a comrade turn, a grace period protects the hunted giving them one last chance to escape fate. Strength and loyalty isn’t always in guilds sometimes it lies in the bonds you choose.

The Black Market

Beneath the ordered streets of the Imperial Colony lies a silent network of shadows the Black Market. Here, the law is merely a rumor and morality is a forgotten relic. Whispered networks trade enchanted weapons, forbidden artifacts, stolen heirlooms, cursed tomes, and goods no honest merchant dares touch. Every purchase is a risk, every deal a gamble, every voice a potential betrayer. Some walk away wealthy beyond measure. Others vanish without a trace. In the Black Market, trust is rarer than gold... and far more expensive.

Mounts

The wilds of Orbis are vast, brutal, and alive and only fools travel on foot. Mounts grant unmatched speed, storage, power, and survival, each creature carrying its own strengths, abilities, and legends. Thunder across battlefields atop colossal war beasts, vault through forests on swift predators, or charge headfirst into danger with living weapons beneath you. Some carry supplies. Some crush armies. All demand respect. But tread carefully… if your mount falls, so may you.

Slaughter Board

A blood soaked ledger etched with the names of the Imperial colony's most wanted murderers, rebels, traitors, and legends born in violence. This is the Slaughter Board, where lives become bounties and hunters become executioners. Track fugitives across the world of SavageConflicts, hunt them, and claim immense rewards as their stories come to a brutal end. But every hunt changes a person… and many hunters eventually find their own name carved into its cursed board. Fame, justice, greed, vengeance choose your reason. The Board does not care… only the outcome.

Mythical Relics

Ancient relics forged in eras long erased from history.. powerful, sacred, and dangerously misunderstood. These artifacts lie hidden in forgotten ruins, buried beneath battlefields, guarded by twisted guardians, or claimed from the fallen. Each relic carries a story and a curse, granting unimaginable strength while demanding a price in return. Some reshape destiny. Some corrupt the soul. All were sealed away for a reason. Those who wield them do not simply gain power… they inherit a burden that may one day consume them.

Professions

Strength is not forged in battle alone. Through discipline, mastery, and relentless determination, adventurers shape the world around them. Train powerful professions such as Woodcutting, Mining, Fishing, Blacksmithing, Farming, Slayer, and Cooking to unlock rare resources, coveted abilities, valuable trade opportunities, and game defining advantages. A skilled craftsman can arm nations. A dedicated farmer can feed armies. A fearless Slayer can cleanse nightmares from the dark. In Savage Conflicts, every profession has purpose.

Tournaments

Glory demands blood, and the arenas of Savage Conflicts eagerly await both. Step into legendary tournaments where adventurers clash before roaring crowds, blades sing against steel, and champions are forged in sweat and pain. Battle in brutal duels, tactical team skirmishes, and massive grand events where only the strongest endure. Winners earn rare rewards, prestigious titles, fame that echoes across the Imperial colony… and a legacy written in history. Lose… and you serve as a reminder of what failure costs. Enter if you dare only the worthy are crowned champion.